Tuesday, January 20, 2026

Level 1, Areas 8 through 10

Our next three rooms form a small set (8 and 9) and the entrance to a larger sub-complex (10). Room 9 is an exit to another (as yet unnumbered) dungeon level, the aerial-themed Broken Spire. Room 8 is a trapped barrier to said exit. The gravity-switching trap should serve to telegraph the nature of the fresh dungeon level beyond (flight is going to be very helpful!) and provide an interesting challenge for thieves attempting to pick the lock standing between them and 1-9. 

Room 10 sets the scene for the chambers beyond, an entryway for the astromancer's guests who wish to study here. The guardian's instructions should be a fine test of whether the PCs' caution outweighs their untrusting natures. 

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Level 1, Areas 8 through 10

Our next three rooms form a small set (8 and 9) and the entrance to a larger sub-complex (10). Room 9 is an exit to another (as yet unnumber...